Room:
R11 Le
Dates:
[DAY 1] Tue 2021-11-30 in R11 Le (15.00 till 18.30)
[DAY 2] Tue 2021-12-07 in R11 Le (15.00 till 18.30)
[DAY 3] Wed 2021-12-08 in R11 Le (15.00 till 18.00)
[DAY 4] Fri 2021-12-10 in R213 a/b Le (15.00 till 19.00)
How can digital objects, animations and scenes be combined with filmic picturesin a convincing manner? This is the question we will tackle in this advanced course using the open source software Blender. We will have a look at how to (re-)create realistic lighting and shaders on the computer, how to modify or extend film sets digitally using techniques of motion tracking and compositing and talk about what to look out for when planning VFX-shots in general.
To take part in this course students are required to:
- have knowledge in the usage of Blender (e.g. by taking part in the Blender
introductory course by Julia Bonge (geb. Beier)) - bring a laptop with a current version of Blender (please test if your machine is
actually capable of running it) - have basic knowledge in the usage of cameras and film equipment