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elektronik.hfbk.net

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Courses

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  • 2024SS

    Foundations of Media Technology

    2024SS

    Room:

    R230 Le

    Dates:

    5 Days, precise days to be announced

    In the daily creative work with media the role of techonology is a central one: Without technology there is no recording, no video can be displayed, no sound can be played back – technology is essential, but for many a source of uncertainty. This course is a theoretical and practical introduction into the foundations of media technology and aims to replace uncertainty with knowledge.
    The main goals of the course are foremost to convey a broad overview that could become a starting point for further artistic explorations and to inform about the technological possibilites within our institution. Topics of the course are the basics of sound engineering, the work with microphones, mixers and speakers, as well as the basics of digital audio and file formats. We have a look at the basics of picture media, the work with the camera and aesthetical decisions involved. We will talk about video file formats, compression, conversion, editing, streaming and try things out in practical excercises. Additionally we will tak about how video works can be displayed within exhibitions using the equipment that can be rented at HFBK. Additional topics can be discussed depending on the needs of the participants

    Multiaudionautic

    2024SS

    Room:

    R240 Le

    Dates:

    Tue 2024-04-23 (14:00)
    Tue 2024-04-30 (14:00)
    Tue 2024-05-07 (14:00)
    further dates in agreement with the participants

    This course is mainly for students that already realized their own sound installations or interctive art pieces. Topics:
    – Researching the use of multichannel spatial audio systems (preferebly open source)
    – players and live setups
    – tools: Supercollider, Puredata/Plugdata, [Reaper], Raspberrypi, 5.1 sound interfaces, multichannel audio interfaces
    – building a sound system for tests

    At the end of the semester the results are meant to be shown in an exhibition.

    This course is a cooperation between the workshops mixed media, the audiolab, computery and the workshop for media technology & electronics

    Synthesizer-DIY

    2024SS

    Room:

    R243 Le

    Dates:

    Every Thursday, 16.30 to 19.00

    Using analogue and digital techniques, we design and build hardware usable as
    synthesizers / performance equipment / instruments / interfaces.
    No previous soldering experience required.

    Mandatory first meeting is on 4th April 2024 (5 PM at room 243 Le)

    2023WS

    Foundations of Media Technology

    over
    2023WS

    Room:

    R230 Le

    Dates:

    5 Days, precise days to be announced

    This course aims to cover the basics of the technology and devices used to record, manipulate and play back audio and video. Those who sometimes struggle to find their way through a jungle of acronyms, standards and technical choices, or those who just wanna get an overview might find this course useful. Topics of this course are (among others) the right choice of video formats and camera settings, the question how video can be displayed in exhibitions with the equipment of the HFBK, how to best proceed when recording or playing back sounds, which technologies can be used to stream video, how multichannel audio installations would work and much more.

    Short Introduction: Data wrangling on the Set

    over
    2023WS

    Room:

    R230 Le

    Dates:

    1 day, precise date to be announced

    This course aims to cover the basics of the technology and devices used to record, manipulate and play back audio and video. Those who sometimes struggle to find their way through a jungle of acronyms, standards and technical choices, or those who just wanna get an overview might find this course useful.

    Topics of this course are (among others) the right choice of video formats and camera settings, the question how video can be displayed in exhibitions with the equipment of the HFBK, how to best proceed when recording or playing back sounds, which technologies can be used to stream video, how multichannel audio installations would work and much more.

    Synthesizer-DIY

    over
    2023WS

    Room:

    R243 Le

    Dates:

    Every Thursday, 16.30 to 19.00

    Using analogue and digital techniques, we design and build hardware usable as
    synthesizers / performance equipment / instruments / interfaces.
    No previous soldering experience required.

    Mandatory first meeting is on 12th October 2023

    2023SS

    Foundations of Media Technology

    over
    2023SS

    Room:

    R230 Le

    Dates:

    4 Days, precise days to be announced

    This course aims to cover the basics of the technology and devices used to record, manipulate and play back audio and video. Those who sometimes struggle to find their way through a jungle of acronyms, standards and technical choices, or those who just wanna get an overview might find this course useful. Topics of this course are (among others) the right choice of video formats and camera settings, the question how video can be displayed in exhibitions with the equipment of the HFBK, how to best proceed when recording or playing back sounds, which technologies can be used to stream video, how multichannel audio installations would work and much more.

    Synthesizer-DIY

    over
    2023SS

    Room:

    R243 Le

    Dates:

    Every Thursday, 16.30 to 19.00

    Using analogue and digital techniques, we design and build hardware usable as
    synthesizers / performance equipment / instruments / interfaces.
    No previous soldering experience required.

    Mandatory first meeting is on 20th April

    2022WS

    Synthesizer-DIY

    over
    2022WS

    Room:

    R243 Le

    Dates:

    Every Thursday, 16.30 to 19.00

    Using analogue and digital techniques, we design and build hardware usable as synthesizers / performance equipment / instruments / interfaces.

    No previous soldering experience required

    Technology is not Magic – Circuit Bending

    over
    2022WS

    Room:

    K51 Le

    Dates:

    4 Days, precise days to be announced

    »Circuit bending is the creative, chance-based customization of the circuits within electronic devices such as low-voltage, battery-powered guitar effects, children’s toys and digital synthesizers to create new musical or visual instruments and sound generators.«

    Beyond traditional ways of learning electronics this course teaches basic ideas and intuitions for dealing with sound by modifying existing circuits. Participants of this course have to bring their own low voltage devices. Especially suitable are typically battery powered music toys (toy pianos, toy drums etc.) that can be found cheaply on flea markets or on the internet.

    2022SS

    Synthesizer-DIY

    over
    2022SS

    Room:

    R243 Le

    Dates:

    Every Thursday, 16.30 to 19.00

    Using analogue and digital techniques, we design and build hardware usable as synthesizers / performance equipment / instruments / interfaces.
    No previous soldering experience required.
    The initial meeting will be held on 07/04/2022 at 17.00 in Room 243 Le; attendance at this meeting is a prerequisite for participation in the workshop.
    For practical reasons, the amount of participants is limited to ~10 people.

    2021WS

    Synthesizer-DIY

    over
    2021WS

    Room:

    R243 Le

    Dates:

    Every Thursday, 16.30 to 19.00

    Using analogue and digital techniques, we design and build hardware usable as synthesizers / performance equipment / instruments / interfaces.
    No previous soldering experience required.

    The mandatory initial meeting is on thursday, October 21st 2021 at 16.30 in room Le 243.

    This year we will work on a Korg MS-20 VCF Clone for Eurorack modular synthesizers.

    Technology is not Magic – Part II: Circuits

    over
    2021WS

    Room:

    K51 Le

    Dates:

    [DE] Tuesday 2022-01-18 till Friday 2022-01-21 each day 14.00-18.00
    [EN] Tuesday 2022-01-25 till Friday 2022-01-28 each day 14.00-18.00

    In this course students can learn about the basics of electronic circuits and gain an overview about the different possibilities of how to use electronics in their artistic practise. We learn about the different electronic components and equipment, and we step through simple basic circuit blocks that can be reused in all kinds of projects. We will compare different approaches (analog vs digital) and gain an understanding about the different ways of solving problems (analog circuits, CMOS logic, microcontrollers like Arduino, single board computers like Raspberry Pi).

    Because it is the goal of this course to teach basic knowledge, no prior experience is expected.

    Visual Effects and Digital Set Extension with Blender

    over
    2021WS

    Room:

    R11 Le

    Dates:

    [DAY 1] Tue 2021-11-30 in R11 Le (15.00 till 18.30)
    [DAY 2] Tue 2021-12-07 in R11 Le (15.00 till 18.30)
    [DAY 3] Wed 2021-12-08 in R11 Le (15.00 till 18.00)
    [DAY 4] Fri 2021-12-10 in R213 a/b Le (15.00 till 19.00)

    How can digital objects, animations and scenes be combined with filmic picturesin a convincing manner? This is the question we will tackle in this advanced course using the open source software Blender. We will have a look at how to (re-)create realistic lighting and shaders on the computer, how to modify or extend film sets digitally using techniques of motion tracking and compositing and talk about what to look out for when planning VFX-shots in general.

    To take part in this course students are required to:

    • have knowledge in the usage of Blender (e.g. by taking part in the Blender
      introductory course by Julia Bonge (geb. Beier))
    • bring a laptop with a current version of Blender (please test if your machine is
      actually capable of running it)
    • have basic knowledge in the usage of cameras and film equipment

    2021SS

    Flurschaden

    over
    canceled
    2021SS

    Room:

    Flur/Uboot-Gang

    Dates:

    Introduction, briefing, defining topics and further dates on 9th june 2021 3pm in the hallway on the 2nd floor.

    Experimentelles Seminar im definierten physischen Raum Flur 2.OG zwischen Raum 240 und 243 (Flur B), LxBxH=40m x 3m x 2.2m. Themen wie (Netzwerk)audio, Delay, Rückkopplung, Resonanz, Sequencing mit Licht und Ton sollen unterstützt durch Videoprojektionen experimentell erforscht werden.

    Die TeilnehmerInnen sind aufgefordert, eigenes akustisches Material beizutragen. Die Veranstalter bestücken den Gang mit diversen Aktoren und Sensoren (Lautsprechern, Led/Beleuchtung, Mikrophonen, Distanzsensorik, Lichtschranken usw.).

    Die Ergebnisse des Workshops sollen in einer abschließenden Ausstellung / Jamsession präsentiert werden.

    Eine Veranstaltung der Werkstätten Mixed Media, Computerei, Audiolabor und Elektronikwerkstatt, unterstützt durch den Lehrbeauftragten für Programmierung

    Open Broadcaster Software (OBS)

    over
    2021SS

    Room:

    Online

    Dates:

    2021-04-09 (German)
    2021-04-16 (English)
    each 14.00 to 18.00

    OBS is an Open Source Software that allows realtime mixes of different video-, audio-, image and text-sources. The resulting streams can then be recorded onto disk or sent to streaming services online (to plattforms like Youtube, Twitch, and/or Vimeo).

    In this course we will look at the functionalities of the software, what the settings are, which devices are needed for what, where at HFBK these devices could potentially be borrowed and how to plan and carry out the own stream sucessfully.

    You can download the software for free at obsproject.com

    Schrägspur

    over
    2021SS

    Room:

    R240 Le

    Dates:

    2021-05-12
    2021-05-19
    begin at 18.00

    A series of 3x30 min excursions into historic media types for storage, processing and playback. The breaks between the half-hour lectures are complemented by DJ Zitroni et al.

    A joint effort of the workshops Mixed Media, Computerei, Audiolabor and Elektronikwerkstatt, supported by the teaching officer of programming.

    More details can be found at Telenautik.de

    Synthesizer-DIY

    over
    2021SS

    Room:

    R243 Le

    Dates:

    Every Thursday, 16.30 to 19.00

    Using analogue and digital techniques, we design and build hardware usable as synthesizers / performance equipment / instruments / interfaces.
    No previous soldering experience required.

    The mandatory initial meeting is on thursday, October 21st 2021 at 16.30 in room Le 243.

    This year we will work on a Korg MS-20 VCF Clone for Eurorack modular synthesizers.

    Aleatoric Lab II: Networked Modulations

    over
    canceled
    2021SS

    Room:

    K51 Le

    Dates:

    TBA

    The practise of aleatory (from latin aleatorius “belonging to the player”, alea “dice, risk, chance”) as it exists in music, art and literature is understood as the deliberate use of non-systematic operations with a unpredictable, often random result.

    In this course we will look at the phenomena stemming from the linking of different data sources, programs and devices. Basis for this examination will be the programming language Python and the Open Sound Control (OSC) protocol. OSC messages can be sent between different programs on the same device, or via network between multiple devices (laptop, raspberry pi, smartphone, …). These messages can control or trigger a multitude of different programs (synthesizers, videoplayers, live videosources, diashows, game engines, chat programmes, text-to-speech-converters, etc.).

    We will build autonomous software agents that react on changes in their environment (be it through the use of sensors, or by scaning the internet) or that create changes themselves, which in turn can be experienced visually or sonically.

    You need to bring your own laptop (Operating System doesn‘t matter).

    2020WS

    Synthesizer-DIY

    over
    2020WS

    Room:

    R243 Le

    Dates:

    Every Thursday, 16.00 to 19.00

    For practical reasons, the amount of participants is limited to ~10 people.
    Due to pandemic prevention measures, we might have to stick to topics that can
    be taught via our BBB system.
    Using analogue and digital techniques, we design and build hardware usable as
    synthesizers / performance equipment / instruments / interfaces. No previous
    soldering experience required.

    Aleatoric Lab I: Code, Language & Chance

    over
    2020WS

    Room:

    213a/b Le

    Dates:

    Tue 10.11.2020/17.11.2020/24.11.2020 each 14.00 – 19.00 (FULL)
    (all three dates are mandatory)

    The practise of aleatory (from latin aleatorius “belonging to the player”, alea “dice, risk, chance”) as it exists in music, art and literature is understood as the deliberate use of non-systematic operations with a unpredictable, often random result.

    Goal of the course is to enable students to use their own computers as a tool for the production of aleatoric text and language. The learned skills can not only be used for text, but can also be applied to the creation of acoustic or visual objects. To achieve this we will use the programming language Python to read texts from files or the web in an automated fashion (webscraping) and use these texts as the base for further processes.

    Programming is an abstract topic and three days are not much to learn it. To utilize the time it students are recommended to look at the basics of the language beforehand on their own terms (there is a ton of tutorial texts and videos online). Questions will be answered via mail.

    Required for participation is a laptop (operating system doesn’t matter, as long as it runs Python).

    You can watch the three 2,5h lessons as a bbb recording here

    Interactive 3D with Unity

    over
    2020WS

    Room:

    Aula Le

    Dates:

    Two blocks on the weekends of 20. – 22.11.2020 and 04. – 06.12.2020, each 11.00 – 16.00

    Game Engines like Unity enable the creation of interactive realtime artworks which can react on the inputs of viewers, participants or other data streams. The results can be made visible through screens, projectors and VR-glasses; and audible through speakers and headphones.
    In this course the creative potentials of this technology should be investigated. On two weekends the basics of the Unity-Editor and the scripting language C3 shall be learned. We will have a look at the import of 3D-objects from different sources (Blender, 3D-Scan, Downloads, …), a look at VR-glasses, interfacing with external hardware, export and presentation.

    Goal of the course is primarily to explore the possibilities of game engines beyond their traditional use, to increase the security when dealing with complex technological problems and to create a basis for self guided learning and working. No prior knowledge is assumed – however only rudimentary skills in 3D-modelling will be thought, which is why it is recommended (but not required) to take part in the introductory course for Blender. Students can install the Unity Editor on their own devices (Linux, Mac OS, Windows) for free: store.unity.com/download

    Required for participation is a laptop and a 3-button-mouse.

    More information on Unity at the HFBK can be found at unity.hfbk.net

    Technology is not Magic – Part I: Circuit Bending

    over
    2020WS

    Room:

    K51 Le

    Dates:

    Students can apply for one of the following blocks:
    Block 1: 21. & 22.01.2021, 12.00 – 18.00 (FULL)
    Block 2: 26. & 29.01.2021, 12.00 – 18.00 (FULL)
    Block 3: 04. & 05.02.2021, 12.00 – 18.0 (FULL)

    »Circuit bending is the creative, chance-based customization of the circuits within electronic devices such as low-voltage, battery-powered guitar effects, children’s toys and digital synthesizers to create new musical or visual instruments and sound generators.«

    Beyond traditional ways of learning electronics this course teaches basic ideas and intuitions for dealing with sound by modifying existing circuits. Participants of this course have to bring their own low voltage devices. Especially suitable are typically battery powered music toys (toy pianos, toy drums etc) that can be found cheaply on flea markets or on the internet.

    2020SS

    Technology is not Magic – Circuit Bending

    over
    2020SS

    Room:

    K51 Le

    Dates:

    4 Days, precise days to be announced

    »Circuit bending is the creative, chance-based customization of the circuits within electronic devices such as low-voltage, battery-powered guitar effects, children’s toys and digital synthesizers to create new musical or visual instruments and sound generators.«

    Beyond traditional ways of learning electronics this course teaches basic ideas and intuitions for dealing with sound by modifying existing circuits. Participants of this course have to bring their own low voltage devices. Especially suitable are typically battery powered music toys (toy pianos, toy drums etc.) that can be found cheaply on flea markets or on the internet.